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The Ceree were once a single, unified body, but the time came when the land became so barren that food was sparse. They came to the forests, to the mountains and many other places, searching for food, but it wasn't enough. The users of magic in the mountains were able to occasionally scrape some food from the rocks, but not long before they returned to the plains and ran with the Lycandu. The others went to the forests, where they found food in great amounts, but the Ceree can't live on only greenery, they returned to the plains as well. Others took their chances and went to a desolate valley, perhaps they thought they could scrounge up a living there, but they too were mistaken, and returned to the plains.


This was when the clans began, the

Highwind
The Highwind
The Highwind is the first of four clans of the Alriiean Ceree. They reside at the Teloren Peaks, where they spend their time honing their art of magic.

split off first, and headed for the mountains. The

Brightscales
The Bright Scales
The Brightscales lived in the Yedruun forest where they learned the ways of a more prosperous life. They are in good relations with the elves, yet the cultural boundaries are still respected.

were second to leave and they went to the forests, the

Agile Talon
The Agile Talon
The Agile Talon are comprised of the more warlike Ceree. They took charge of guarding the Forbidden Peaks, the prison of the Dark One, from the confines of the Windswept Valley, there, they bide away their time preparing for his inevitable rise again.

the third and they returned to the valley, the

Swift Tail
The Swift Tail
The Swift Tail is the last Alriiean tribe of Ceree. They are the hunter-gatherers and they preside over the Gasir plains, keeping the Lycandu population in check.

remained. Before long, the pact was made and every tribe, when essence calls, may hunt in the grounds of the Swift Tail, and they could move freely between themselves. Each tribe has a honed style in combat unique to it as well as a defining physical characteristic. Each tribe is ruled by a chieftain. A commoner, or even the lowest ranking Ceree, can become a chieftain, through a ceremony known only as the "Ascension"

The Highwind[]

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Wind to sear... Magic to rescind...

The Highwind, as the histories have it was the first of the tribes to split off from the

Ceree
The Ceree
The Ceree are a breed of half-elven dragons reared by Kaldreiia herself. They were passed the job of being the protectors of the land when their precursors, the dragons went extinct in a last-ditched attempt to destroy the "Dark One"

. The reasons behind this are vague, since the mountainous region that they live in has a scarcity in food. It was said that the Highwind sought the high peaks so that they could wallow in the clouds and bathe their faces in the breezes that constantly sweep through the mountains.

Also, the mountains, secluded as they are, provide a great place for meditation, as the Highwind like.

In the years before the previous fall of the dark one, the Highwind soldiers were the ones that harrassed the forces of the

Dark One
The Dark One
The main antagonist of the World of Sylfe roleplay, the Dark One is a ruthless warlord. He wields magic with high proficiency and strength, and perhaps he is the most powerful magic user in all the land. He is reckless, however and prefers brute force over tact. He was said to be the eigth ancestor, according to Kaldreiia.

. They provided the Ceree with a great amount of information on the enemy, they even rooted out spies amongst the Ceree. Of course, not everyone can resist temptation and some of the Highwind served as counter-agents for the Dark One. When the final battle between the two sides, the Highwind magicians wrought havoc upon their foes and protected those that they could with wards. In the

Game of the Fayett
The Game of the Fayett
The Game of the Fayett is a strange game with questionable origins that is often played by Ceree younglings. Its rules make it impossible to win, and the vague rhyme that is chanted at the beginning has attracted a lot of speculation.

, the Highwind are the pieces that go down on the board first. They are discs with a likeness of a feather etched onto it. They are placed in a ring following the outermost circle in the group of circles in the middle of the board while saying "Wind to sear... Magic to rescind..." Any piece touched by a Highwind is thrown into the middle of the board, a sort of dungeon. The highwind pieces can move across two points on a single line, unlike the others which can only move across one point per turn.

The Swift Tail[]

Gold to bewitch...

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The Swift Tail tribe resides in the

Gasir Plains
The Gasir Plains
The Gasir Plains is the largest expanse of flatland on Alriiea. It is home to the Swift Tail tribe and the Lycandu. It is the communal hunting ground of the Alriiean Tribes.

, they are the fastest and most wealthy of the Ceree tribes. They share their home with the

Lycandu
The Lycandu
The Lycandu are a species of half-elven canids. They were born from the early experiments of the elven race, the same experiments that brought forth the Human race. They are fast and meaty, they are the perfect sport game for the Ceree

, a species of large mammal that looks much like a lion. They tend to wear jewelry, and lots of it, when not in battle.

The Bright Scales[]

Power to blind...

The Bright Scales tribe resides in the

Yedruun Forest
The Yedruun Forest
The Yedruun Forest is the largest forest in Alriiea. It houses not only the Bright Scales and the Elves, but also the Syllithe, a race of scholarly snake-men.

, a home which they inhabit alongside the elves. The Bright Scales are the most peaceful, yet most fierce of the tribes. They live in tranquil seclusion, shuttered away from the outside world, that is, until war breaks loose. The Bright Scales will burst from the foliage and join the other tribes in destroying the enemy

The Agile Talon[]

Wind to sear, Magic to rescind, Gold to bewitch, Power to blind, these shall break all oaths that bind. The dark one comes and alliance bends, all agreement falls to fire that rends. -The Game of the Fayett

The Agile Talon tribe resides in one of the most desolate regions in Sylfe, the

Windblown Valley
The Windblown Valley
The Windblown Valley is the single most barren area in Alriiea. No life apart from the Agile Talon tribe resides in it. Rain never falls and the heat of the sun as well as the strong scorching winds are relentless.

. They share this home with no other creature, to hunt they must leave the valley in search of food. The Agile Talon swore that they will stop the Dark One from obliterating the other clans. That is why, they reside in the valley at the foot of the forbidden peaks, so that if the time comes, they may interfere with the Dark One. They tend to wear strips of cloth tightly or loosely bound to their

alerons
Ceree Alerons
Ceree Alerons are extra appendages tipped with sharp feather-like structures called Klimnu that can be used for carrying objects or een for combat.

, for these are very sensitive parts when constantly in the searing heat of the sun.

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